The Laws of Root
EnglishLaw of Root
1. Golden Rules
This chapter gives answers to technical, detailed questions. You do not need to read it when first learning.
2. Key Concepts
Terms are defined strictly in the Glossary.
3. Victory
4. Key Actions
5. Setup
If any players are new to the game, use the Standard Setup. If everyone has played and you want more variety, use the Advanced Setup. If you want to play with five or more factions that would start in corner clearings, you must use the Advanced Setup.
6. Marquise de Cat
7. Eyrie Dynasties
8. Woodland Alliance
9. Vagabond
10. The Lizard Cult
11. Riverfolk Company
12. Underground Duchy
13. Corvid Conspiracy
14. Lord of the Hundreds
15. Keepers in Iron
A. Advanced Setup
B. Components
C. Variant Maps
D. Vagabonds
E. Hirelings
F. Landmarks
G. Glossary
Law of Rootbotics
1. Changes to the Law
Games with bots follow the rules given in the Law of Root (Sections 1-4), except for the following changes.
2. New Rules
3. Setup with Bots
Follow the variant setup and standard setup in the Law of Root.