11. Cogwheel Corvids 11.1 OVERVIEW 11.2 FACTION RULES AND ABILITIES 11.2.1 Nimble. 11.2.2 Embedded Agents. 11.3 FACTION SETUP 11.3.1 Step 1: Gather Warriors and Plots. 11.3.2 Step 2: Scatter. 11.4 BIRDSONG 11.4.1 Set Order. 11.4.2 Craft. 11.4.3 Recruit. I First Tie for Target Clearing. II No Warriors Left in Supply. 11.4.4 Flip Plots. 11.5 DAYLIGHT 11.5.1 Battle. I First Tie for Defender. 11.5.2 Move. I First Tie for Destination. II No Destination. 11.5.3 Plot. 11.5.4 The Plot Thickens. I First Tie for Target Clearing. 11.6 EVENING 11.6.1 Score. 11.6.2 Discard Order. 11.7 PLOTS 11.7.1 Bomb. 11.7.2 Snare. 11.7.3 Extortion. 11.7.4 Raid. 11.8 BOT INTERACTIONS 11.8.1 Bomb. 11.8.2 Snare.