Crusader Expansion

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Factions

Host of Light Image

Host of Light

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Driven by a mandate from heaven, you are on a holy quest to bring this Woodland to the path of righteousness.
Borough Kings Image

Borough Kings

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You have claimed lordship over this land, but discontent stirs. Apease the masses and fulfill your promises!
Spinners of Mercy Image

Spinners of Mercy

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War has come to the Woodlands, and it is up to your order to save as many lives as you can!
Voracious Wyrm Image

Voracious Wyrm

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Spread your minions through the underbrush, eat the puny warriors of the Woodland, and expand your treasure! Let all tremble in fear before the mighty Wyrm!

Deck

Offensive Image

Offensive

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A combined 60 card deck (15/15/15/15 suit distribution) using standard and E&P cards, with five (optional) custom cards. We wanted to keep the war-like feeling of the standard deck, while still getting the most fun stuff from the E&P deck. It includes many cards which give extra actions and extra hits, as the extra actions are very beneficial for factions like the Cats and Lizards, and their absence is definitely felt. I also took care to include more useful Fox craft cards, to make more crafting strategies viable (it feels like no one makes Fox crafting pieces except by accident!). However, Fox is difficult to get up to snuff with the other suits though, simply because the official decks don't have as many good Fox craft cards as for the others. It is also unfortunate that so many good Fox crafts are on Bird cards, since they are much more valuable than suited cards.

Maps

Gloom Image

Gloom

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River Town Image

River Town

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It started with a siege theme in mind, but sieges are slow and static, so that aspect was simplified massively. Then eventually the river became like a mix of a river and the lake and became a more important feature of the map. It does break some of the implied rules of the official maps, such as having clearings with 3 build slots and none of them being a ruin, and also having a clearing with just one path leading to it(!). The 3 build slots is very much on purpose, to really make the town the focal point of the battle, while the clearings surrounding it are remote and inaccessible. Like the Gorge map by LotB it also sports some forests with only 2 adjacent clearings, the bane of many a badger player! However, here it's also very much on purpose, as those are either the Town and stealing the most valuable relics just isn't feasible without incurring the wrath of the locals, or it's a scary swamp with a monster hiding within! Also, badgers are really powerful as is, and they can most definitely win here anyway. And one of the design goals was a map that gave some new challenges and opportunities. I very much did not want it to feel like a reskin of any of the official maps (and hopefully not of any fan map either!)

Hirelings

Borderline Doctors Image

Borderline Doctors

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Arachnid Architects Image

Arachnid Architects

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Fearmongers Image

Fearmongers

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Ruthless Profiteers Image

Ruthless Profiteers

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Brimstone Preachers Image

Brimstone Preachers

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Passionate Orators Image

Passionate Orators

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Bannermen Image

Bannermen

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Turncoats Image

Turncoats

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