Militant (8 Reach) Official Faction Stable Keepers in Iron by Joshua Yearsley Art by Kyle Ferrin Returned from exile, you must recover relics lost in wars of old.
Insurgent (5 Reach) Official Faction Stable Vagabond by Cole Wehrle Art by Kyle Ferrin You wander the woods, seeking a place in the new society that is taking shape.
Militant (9 Reach) Fan Made Faction Stable Warriors Wake by slugfacekillah Your strength rests with us now.
Militant (8 Reach) Fan Made Faction Stable Host of Light by totgeboren Driven by a mandate from heaven, you are on a holy quest to bring this Woodland to the path of righteousness.
Insurgent (5 Reach) Fan Made Faction Stable Old Man Tinker by slugfacekillah Out of nowhere the Old Man appeared with his wondrous automatons. He claims to come from the future, but is the war ravaged woodland he speaks of our fate? Or is he mad?
Insurgent (5 Reach) Fan Made Faction Development Fellowship of the Torch by DomV The Fellowship of the Torch is a thematic sequel to the Vagabond. It shares many of the Vagabond's components and mechanics. However the Fellowship is not an attempt to tweak or balance the Vagabond, and it is a separate faction in its own right. Influenced by Root RPG, the Fellowship places more focus on the Quest and Relationships mechanics when compared to the Vagabond. It's not recommended to play with both the Fellowship and a Vagabond.
Insurgent Fan Made Faction Inactive Band o Vagabonds by jonismiff You wander the woods, finding those like you; working to secure a safe place in this old woodland that is taking new shape.
House Rule Stable Despot Infamy by Leder Games Replaces Standard Infamy Rules Score one extra victory point when you remove any number of pieces of a Hostile faction in battle during your turn, except the warrior that made the faction Hostile. (One point for each faction with pieces you removed. Add this to points scored for enemy buildings and tokens.)
House Rule Development Rewarding Quest Deck by knightminer This deck is based on Revised Quest Deck, which rebalanced the item requirements from the vanilla deck, notably making tea and torches less common questing requirements. I was also inspired by Nuanced Quest Deck which added varied rewards to quests, but wanted something a bit closer to the vanilla experience. Overall, this deck makes 3 changes to quests: Items required for quests are rebalanced, see Revised Quest Deck for more details. Instead of scoring based on number of completed quests, each quest has a flat point reward of 2, 3, or 4 based on the difficulty of the quest. Each suit in total has 15 points available. The non-point reward for each quest varies instead of always being draw 2. 6 of the quests were left at draw 2, while other quests have rewards such as refreshing items, repairing items, or abilities like some vagabond abilities.